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Cold City

Weapon Traits

Introduction

An old game theory article by D. Vincent Baker is most likely my inspiration for this house rule, but Cold City's system also begs for it. You could even expand on it, and get rid of the static damage bonuses in Cold City, giving dangerous weapons more positive and less negative Traits instead.

Wikipedia has a great list of common WWII infantry weapons, which can be quite helpful for you gun-nuts out there.

Weapons

Pistols

+ Positive Traits
  • Quick draw
  • Shooting at anything beyond moderate range
  • Hiding it in your clothing
– Negative Traits
  • Sniping
  • Shooting through armor or other cover
  • Shooting at long range

Sub-Machineguns

+ Positive Traits
  • Spraying a scene full of lead
  • Scare factor on full auto, getting people to keep their heads down
  • Shooting quick bursts (e.g. 3-round bursts)
– Negative Traits
  • Accuracy on full auto
  • Shooting one bullet at a time
  • Eats ammunition

Rifle

+ Positive Traits
  • Shooting at long range
  • Great for sniping with an optical scope
  • Quickly following up with another shot if the previous missed
– Negative Traits
  • Hard to shoot from the hip
  • Too large to keep hidden
  • Loud

Assault Rifle

+ Positive Traits
  • Perfect when you must kill every damn one at once!
  • Shooting through armor and other cover
  • Shooting quick and controlled bursts (e.g. 3-round bursts)
– Negative Traits
  • Being discreet with the weapon
  • Hard to shoot from the hip
  • Loud!

Shotgun

+ Positive Traits
  • Doing tons of collateral damage
  • Intimidating someone
  • Killing people at short range
– Negative Traits
  • Shooting at moderate to long range
  • Quick draw
  • Hitting with the next shot, if you missed the previous

Machine-gun

+ Positive Traits
  • Perfect when you must kill every last bastard at once
  • Very intimidating, easy to make people scatter
  • Easily shoots through armor and other cover
– Negative Traits
  • Heavy as all hell!
  • Impossible to be discreet with
  • Requires set-up time

Small Blades

+ Positive Traits
  • Good at holding an unarmed person at bay
  • Perfect for killing someone in intimate silence
  • Quick to draw, as if conjured out of nowhere
– Negative Traits
  • Short reach
  • Hard to get through security controls
  • Easy to nick oneself thereby leaving evidence behind

Large Blades

+ Positive Traits
  • Very intimidating
  • Good at hacking people into bits and pieces
  • Long reach
– Negative Traits
  • Leaves gory tracks behind
  • Not at all discreet
  • Slow and unwieldy

Small Blunt Objects

+ Positive Traits
  • Quick and easy to draw
  • Good at crushing hands and knees
  • Could be mistaken for a tool
– Negative Traits
  • Doesn't cause a lot of structural damage
  • Not very intimidating
  • Short reach

Large Blunt Objects

+ Positive Traits
  • Perfect at crushing things
  • Good at bashing in heads
  • Damn intimidating!
– Negative Traits
  • Not intimidating against someone with a gun
  • Totally darn obviously a weapon
  • Heavy and unwieldy

Cold City Links